Technology is now playing an important role when it comes to education, which opens many new horizons and preparing students for what is waiting them in the future. This development has enabled greater difference, more customized learning, integration in real world and different types of evaluations.
Nowadays, schools are innovating and the integration of digital improvements into the classroom is a must for education. With the aim of preparing students for their future, education should take advantage of the most modern tools and techniques which are available.
Technology must be equipped with how instructors educate and evaluate their students. There should be a change in mindset for both teachers and students, and of course, parents.
In a website about the intersection between technology and education, stuffing schools with technological solutions is not the right option to provide dynamic learning experiences. As a result, they have made a pilot program testing classroom designs and tried with a public school located in Colorado.
The major concept of the program was new learning demands, new environments. Their pilot program reshaped a classroom to make use of technology as well as new teaching techniques in order to transfer education into a more personalized, adaptive and real-world. This new classroom came with a Skype Mountain in which students and sit and interact to the surrounding world.
Projectors, in general, are a simple technology that has been used for such a long time. Teachers often used project lecture notes or presentations to educate their students. Now, the Interactive WXGA project from BenQ can show interactive photos on any flat surface. This ideal projector can be connected to a wide variety of devices by which both teachers and students can make the most out of it.
Last but not least, a step further than interactive projects is a wide variety of smart boards which are being used in classrooms.
Some smart boards operate similarly to a white board, which enables a person to write on them by using real markers or digital ones.